Algis Džiugys
According to nowadays physics our individualities are virtual people (virtuals), functioning in very complicated biological machines, however, to be sure that our bodies and the environment are real. After creation of computers and artificial intelligence, humans started to wonder if they are not a part of some giant computer program themselves, because there are no known obstacles for creating a computer and a program, which would compose virtual people and their virtual environment as much complicated as we are and our world that we observe.
Let us try
to imagine that such giant computer exists and it is operating on the similar
or the same basis of our ordinary computers and it simulates our world
including us. As we are sure that our world is real
and it is possible that the creators could have made an effort to make us not
realize that we are programs. Therefore, we, virtuals,
would discover world's laws that would be presented by the
computer and would think that in our possibly real world those processes are
real and must be such. Because of that, it is hardly possible that
through exploration of our world we would find gaps that would show real origin
of our virtual world. However, real world should be without inner
contradictions, which is doubtful in artificial virtual world.
So,
according to nowadays physics the world is made from basic elementary particles.
If those elementary particles are just computer models and computer is not
infinitively "big", then for the calculation of single particle
movement and interaction with other particles, computer is using numbers saved
within the computer memory with information bytes which number depends on how
accurate the numerical simulation must be. That means that the movement of
particles is estimated by finite accuracy due to rounding-off errors, because
for the absolute accuracy infinite number of bytes for definition of every
single particle is needed. Meanwhile, in our real world, nature describes
particles and their movement by using the same particles and their movement is
estimated by absolute accuracy.
The
movement and interactions of the particles in virtual world are described by
specific laws. However, due to the limited modelling accuracy, particles are
behaving differently from how laws describing their behaviour. This will be
explained by an example in Fig.1. Behaving by the laws, the particle 1 should move from point A to point B and there impact the other
particle 2 and then move to point C
as it is showed by continuous line in Fig.1. If we calculated particle’s path
analytically by using the laws of our world, we could calculate it as exact as we
want. However, if the giant computer is modelling the events of virtual world
digitally, then its modelled particle’ movement is going to be different from
the expected one (as it is showed with dotted line in Fig.1) due to
rounding-off errors. But if we, virtuals,
are still sure that our world is real, then we will think of these round-off
errors are as naturally regular (which are indeed natural) and the laws that
define our world we will be describe in a bit different way than those which
computer uses in order to model our world. For example, even if we accidentally
discover a law used by simulating computer, we will construct additional
theory of inventing something similar as Heisenberg's uncertainty principle or
certain particles, which quickly appear and disappear (as virtual particles in
nowadays physics), and while interacting with other particles, alter its path. These alterations,
however, would not help us in any way, because if we do not know the real law,
we do not know that those are the alterations.
Figure 1. Partilce’s theoretical path (continuous line) and digitally
modelled path (dotted line)
If to think
simplified, the main laws describing the world are two main laws of physics
that describe the movement of objects in classical mechanics (Newton laws) and
quantum mechanics (Schrodinger equation), and which are absolutely
deterministic and reversible in time. Determinism means that if we know the
state of particle at the beginning, we will be able to calculate it any time
later. Reversibility in time means that if the particle 1 is in point C and then
we reverse time back, the particle should go back to point A. Time reversibility also means that if the particle 1 is in the point C and we would reverse
the momentum of all particles, then all the particles would go back to the
initial points through the same paths. However, the round-offs of modelling of
the virtual world are not reversible, what means if reversed time in modelling
or reversed the momentum of particles, then particles would move back through
different paths than they did before.
In order to
understand it better, let’s digitally to model the virtual world, which is
composed of 100 stretchy balls that move in a box without energy dissipation,
the same way real atoms move. This particles system is very sensitive to
round-offs, because even the smallest change of particle’s momentum alters the
path of particles due to many impacts with other particles and then the
calculated system state will be different from the theoretical one obtained by
analytical calculations. Hence, at the initial moment, t0 balls are placed in order, as it is shown in Fig.2 (a),
give them randomly chosen velocity, then we define their dynamics and
interactions by mechanical laws and begin estimating their movement. In the
moment of virtual world’s time t1 > t0 we get the image as it is
shown in Fig.2 (b). In digital experiment, it is easy to reverse time or
reverse the momentum of all the particles at once, which has been done in the
moment of t1 (Fig.2 (c)).
If we reversed the momentum and continued on calculating the time span t1 ‑ t0, we will get the particles
placed as it is shown in Fig.2 (d), and those particles will be almost in the
same state as in Fig.2 (a), because time span t1 ‑ t0
was enough small and the accuracy of calculation was sufficient too. But if
reversed the momentum at the moment t2 >> t1 (Fig.3 (b-c)), then after
the time span t2 ‑
t0, we will get the 3 (d)
image, which will barely remind of initial state due to exponential growth of
round-offs.
Let’s
assume that we are able to do a real experiment with randomly chosen system of
particles and we are able to reverse time or the momentum of all particles at
once. And if we were able to get the same initial state from any status of the
system, we could say that our world is not a model of a computer that is known
to us. Then we could rest assure that we are not the programs until someone
would come up with a computer that would operate on a different basis (for
example, modelling the world by integer numbers).
But what if
the particles did not go back to the initial state? There are some
possibilities why:
- We are a part of virtual world. We try to find the “gap” in the operational system as soon as possible, so we could save ourselves in the “disc”, until the Great Programmer did not turn off the computer.
- We are not virtuals, but randomness exists and that is why the laws of the world are not deterministic and not reversible in time.
- We are not virtuals, laws are deterministic, but not reversible in time due to reasons that are still not known to us, for example, due to discrete nature of space and/or time.
=>
|
=>
|
=>
|
||||
(a) t = t0
|
(b) t = t1
|
(c) t = t1, v = -v
|
(d) t = t1+( t1-t0)
|
Figure 2.
Simulation forward and reversed simulation, when t1 ‑ t0
is small
=>
|
=>
|
=>
|
||||
(a) t = t0
|
(b) t = t2
|
(c) t = t2, v = -v
|
(d) t = t2+( t2-t0)
|
Figure 3.
Simulation forward and reversed simulation, when t2 ‑ t0
is big
Origin of
the publication in http://mail.lei.lt/~dziugys/lt/idejos/virtual_en.htm
Article can be downloaded as PDF document.
© Algis Džiugys,
2000
No comments:
Post a Comment